157 }
void drawStars(int W, int H, int count)
Definition: DrawUtil.cpp:233
void Stayawake(GLFWwindow *window)
Definition: DrawUtil.cpp:306
Definition: DrawUtil.cpp:6
Definition: driver3.cpp:24
void setColor(double r, double g, double b)
Definition: DrawUtil.cpp:317
DrawUtil * DU
Definition: driver3.cpp:23
void fillCircle(int x, int y, int r)
Definition: DrawUtil.cpp:284
map< char, string > Rule
Definition: driver3.cpp:32
void drawGrass(int W)
Definition: DrawUtil.cpp:248
Definition: driver3.cpp:33
void initializeColors()
Definition: DrawUtil.cpp:17
const double INITIAL_LENGTH
Definition: driver3.cpp:7
void drawNightSky(int W, int H)
Definition: DrawUtil.cpp:273
const double INITIAL_ANGLE
Definition: driver3.cpp:10
GLFWwindow * StartWindow(int _h, int _w)
Definition: DrawUtil.cpp:326